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Gameplay revolves around player decisions, social interactions, and cooperation over combat. After the end of Pre-Alpha testing, future tests are expected to be less restricted and allow players to share their experience with the broader community.”īitCraft is an upcoming community sandbox MMORPG where players’ actions will directly and permanently affect the game’s procedurally-generated world. While a lot of that is interesting enough, there is also the desire to have some more concrete information such as. It’s expected that the game may change considerably during and after Pre-Alpha testing. When BitCraft unveiled itself to the world last month, it was a generally vague yet intriguing reveal, promising a community-driven sandbox MMORPG that seems to lean heavy on the social interaction and exploration side of gameplay. GitHub bitcraft lab Overview Repositories Packages People Projects Popular repositories p5.gui Public p5.
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“The purpose of the tests is to answer specific questions about game mechanics in a controlled environment. “The goal of the Pre-Alpha is to gather unbiased first impression feedback from players and will be conducted under NDA to ensure new waves of testers will join unprejudiced,” said the team. Developer Clockwork Labs will be adding to the initial group of testers in waves, and will be sending out more invites accordingly. The playtest will last for several months with only a handful of players to start. BitCraft has officially begun pre-alpha testing, giving a small group of testers their first taste of the upcoming sandbox survival MMORPG.